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Astrologer's Toolbox 2.2
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card_6150.txt
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1990-12-13
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1,287 lines
-- card: 6150 from stack: in.2
-- bmap block id: 3454
-- flags: 0000
-- background id: 2598
-- name: Planets
----- HyperTalk script -----
on calculate
Put "¡™£¢∞§¶•ªº–√∫" into planetSymbols
Put "‚àë¬Æ‚Ƭ•√∏œÄ‚Äú‚Äò√•√ü‚àÇΔí" into signSymbols
put "Aries,Taurus,Gemini,Cancer,Leo,Virgo,Libra,Scorpio," & "Sagittarius,Capricorn,Aquarius,Pisces" into signList
set cursor to busy
-- **************************************************************
-- ** Collecting the birthdata from the input fields **********
-- **************************************************************
Put card field monthNumber of card "Data entry"into monthNumber
Put card field dayNumber of card "Data entry" into dayNumber
Put card field yearNumber of card "Data entry" into yearNumber
Put card field hourNumber of card "Data entry" into hourNumber
Put card field minuteNumber of card "Data entry" into minuteNumber
--
If (hilite of card button "am" of card "Data entry") is true
then put "A" into amPM
else put "P" into amPM
--
If (hilite of card button "Daylight Savings" of card "Data entry") is true
then put "D" into timeType
else put "S" into timeType
--
Put char 1 to 3 of card field "Longitude" of card "Data entry" into longitudeDegrees
Put char 5 to 6 of card field "Longitude" of card "Data entry" into longitudeMinutes
Put card field "Longitude" of card "Data entry" into longitude
if ("w" is in longitude) or ("W" is in longitude)
then put "W" into eastWEST
else put "E" into eastWEST
--
put card field zone of card "Data entry" into zone
put char 1 to 2 of zone into ZoneHours
put char 4 to 5 of zone into ZoneMinutes
put ZoneHours + ZoneMinutes/60 into zone
--
set cursor to busy
--
Put char 1 to 2 of card field "Latitude" of card "Data entry" into latitudeDegrees
Put char 4 to 5 of card field "Latitude" of card "Data entry" into latitudeMinutes
Put card field "Latitude" of card "Data entry" into Latitude
if "n" is in Latitude or "N" is in Latitude
then put "N" into northSOUTH
else put "S" into northSOUTH
--
set cursor to busy
-- ***********************************************************
-- ** DAYS PAST 12H UT 31 DEC 1899 *************************
-- ***********************************************************
Put daysPast( monthNumber,¬ -- 1..12
dayNumber,¬ -- 1..31
yearNumber,¬ -- 1800..2099
hourNumber,¬ -- 1..12
minuteNumber,¬ -- 0..59
amPM,¬ -- "A" or "P"
timeType,¬ -- "S"tandard or "D"aylight savings
eastWEST,¬ -- "E" or "W"
zone¬ -- 0.0..11.0
) into theDaysPast
-- Test for error message rather than number returned
if not (char 1 of theDaysPast is in "0123456789") then
put theDaysPast -- It's an error message, not proper output
exit calculate
end if
--
set cursor to busy
-- ************************************************************
-- ** CALCULATE PLANET POSITIONS ****************************
-- ************************************************************
-- The output of the function planets() is 11 "words" separated
-- by a space. Each word corresponds to a planet:
-- 1 = Moon
-- 2 = Sun
-- 3 = Mercury
-- 4 = Venus
-- 5 = Mars
-- 6 = Jupiter
-- 7 = Saturn
-- 8 = Uranus
-- 9 = Neptune
-- 10 = Pluto
-- 11 = True North Node of the Moon
-- 12 = Ascendant (will be appended after house calculation)
-- 13 = Midheavan (will be appended after house calculation)
-- Each planet "word" has 4 factors, separated by a comma so
-- Hypertalk can refer to it as an "item"
-- 1) Planet longitude 0.000..359.999 [3 places after decimal)
-- 2) Two digit string, degrees within a sign 00..29
-- 3) One character sign symbol in Astrology font (stack resource)
-- 4) Two digit string, minutes within sign 00..59
Put planets(theDaysPast) into planetStr
set cursor to busy
-- Test for error message rather than number returned
if not (char 1 of planetStr is in "0123456789") then
Put planetStr -- It's an error message, not proper output
exit calculate
end if
set cursor to busy
-- **********************************************************
-- ** CALCULATE HOUSE CUSPS *******************************
-- **********************************************************
-- The output of the function houses() is 14 "words" separated
-- by a space. Each word corresponds to a cusp:
-- 1..12 = Cusps, 13 = Midheaven, 14 = Vertex (not used)
-- Each house "word" has 4 factors, separated by a comma so
-- Hypertalk can refer to it as an "item"
-- 1) Cusp longitude 0.000..359.999 [3 places after decimal)
---- For cusps 2..12 the longitude is the angular distance from
---- from the ascendant. So, if you wanted the normal longitude
---- degrees of the 3rd house cusp, you would add the ascendant
---- (cusp 1) to the longitude output by the function Houses()
---- for the 3rd house cusp. I designed the function this way to
---- make coding the house placement routine simpler.
-- 2) Two digit string, degrees within a sign 00..29
-- 3) One character sign symbol in Astrology font (stack resource)
-- 4) Two digit string, minutes within sign 00..59
If (hilite of card button "Equal" of card "Data Entry") then
put "e" into houseSystem
else if (hilite of card button "Placidus" of card "Data Entry") then
put "p" into houseSystem
else if (hilite of card button "Koch" of card "Data Entry") then
put "k" into houseSystem
end if
put houses( theDaysPast,¬ -- (1) -36525..40000
longitudeDegrees,¬ -- (2) 0..179
eastWEST,¬ -- (3) "E" or "W"
longitudeMinutes,¬ -- (4) 0..59
latitudeDegrees,¬ -- (5) 0..89
northSOUTH,¬ -- (6) "N" or "S"
latitudeMinutes,¬ -- (7) 0..59
houseSystem)¬ -- (8) "E"qual "P"lacidus "K"och
into cuspStr
set cursor to busy
-- Test for error message returned
if not ("0123456789" contains character 1 of cuspStr) then
put cuspStr -- it's an error message, not proper output
exit calculate
end if
set cursor to busy
-- ******************************************************
-- ** Planet Posting routine **************************
-- ******************************************************
Put planetStr && word 1 of cuspStr && word 13 of cuspStr into planetStr -- Append Ascendant and Midheaven
repeat with planetNumber = 1 to 13
-- Post full sign name --
Put item 1 of (word planetNumber of planetStr) into planetLong
put (trunc(planetLong) div 30) + 1 into signNumber
Put item signNumber of signList into line planetNumber of card field "Sign names"
-- Post planet symbol --
Put character planetNumber of planetSymbols into line planetNumber of card field "Planet Symbols"
-- Post DDsignMM --
Put item 2 of (word planetNumber of planetStr) into dd
Put item 3 of (word planetNumber of planetStr) into signSymbol
Put item 4 of (word planetNumber of planetStr) into mm
Put dd & signSymbol & mm into line planetNumber of card field "Planet DDsignMM"
set cursor to busy
end repeat
-- *********************************************************
-- ** Creating table of slot longitudes for all houses ***
-- ** "cuspSlotTable". The planet data will be placed ***
-- ** in another variable "planetsBySlot" ***
-- *********************************************************
Put cuspSlotTableMaker(cuspStr) into cuspSlotTable
--+put cuspSlotTable into card field "cusp & slot Table"
--+if false then -- test ****
--+Put item 1 of (word 1 of cuspStr) into ascendantLong
--+Repeat with SlotNumber = 1 to 60
--+Put (line SlotNumber of cuspSlotTable) + ascendantLong into slotLong
--+If slotLong > 360 then subtract 360 from slotLong
--+Get convertSlotsToHouseAndSlot(slotNumber)
--+Put item 1 of it into houseNumber
--+Put item 2 of it into slot
--+Put houseNumber & "," & slot & "," & slotLong --+& "," & degreesToSign(slotLong) into line slotNumber of var
--+Put var into card field "cusp & slot table"
--+end repeat
--+end if -- test **
-- ************************************************************
-- ** Fill variable "planetsbySlot" with planet symbol and **
-- ** ddSignMM using "cuspSlotTable" **
-- ************************************************************
Put item 1 of (word 1 of cuspStr) into ascendantLong
Put empty into planetsBySlot
if (hilite of card button "Equal" of card "Data Entry")
then Put 12 into upper else put 11 into upper
Repeat with index = 1 to upper
set cursor to busy
Put item index of "1,2,3,4,5,6,7,8,9,10,11,13" into planetNumber
Put item 1 of (word planetNumber of PlanetStr) into planetLongA
Subtract ascendantLong from planetLongA -- Cusps relative to ASC
If planetLongA < 0 then Add 360 to planetLongA
Put initialSlotNumber(cuspSlotTable,planetLongA) into slotNumber
-- Filling house field --
Get convertSlotsToHouseAndSlot(slotNumber)
Put item 1 of it into houseNumber
Put houseNumber into line planetNumber of card field "House"
-- **************************************************
-- ** Inserting newPlanetData into planetsBySlot **
-- **************************************************
Put character planetNumber of planetsymbols & "," & word planetNumber of planetStr into newPlanetData
If line slotNumber of planetsBySlot is empty then
put newPlanetData into line slotNumber of planetsBySlot
else -- slot already filled with planet data
Put item 2 of newPlanetData into newLong
Put item 2 of (line slotNumber of planetsBySlot) into oldLong
Put item 2 of convertSlotsToHouseAndSlot(slotNumber) into initialSlotOfHouse
Put slotNumber - initialSlotOfHouse + 1 into lowestSlot
Put slotNumber + 5 - initialSlotOfHouse into highestSlot
If newLong >= oldLong then
Put insertNewGreaterThanEqualOld( newPlanetData, slotNumber, lowestSlot, highestSlot, planetsBySlot) into planetsBySlot
else If newLong < oldLong then
Put insertNewLessThanOld( newPlanetData, slotNumber, lowestSlot, highestSlot, planetsBySlot) into planetsBySlot
end if
end if
set cursor to busy
end repeat
-- ****************************************
-- ** A S P E C T S *********************
-- ****************************************
Get aspects(planetStr)
lock screen
go to card "Horoscope"
Choose select tool
doMenu "select all"
doMenu "cut picture"
Unlock screen with barn door close
Get makeHoroscope(planetsBySlot, cuspStr)
If (highLight of card button "Turn off sound" of card "First") is false then
repeat for 3 times
play "twz"
end repeat
end if
end calculate
--=================================================================
Function cuspSlotTableMaker cuspStr
-- Returns longitude of all slots in all houses
Put 5 into slotsPerHouse
Put item 1 of (word 1 of cuspStr) into ascendantLong
Put 0 into lineNumber
Repeat with cuspNumber = 1 to 12 --------------------
If cuspNumber > 1 then
put item 1 of (word cuspNumber of cuspStr) into cusp0
else
put 0 into cusp0
end if
If (cuspNumber < 12) then
Put item 1 of (word cuspNumber + 1 of cuspStr) into cusp1
else
Put 360 into cusp1
end if
Put cusp1 - cusp0 into delta
Repeat with slotNumber = 1 to slotsPerHouse -------------
Add 1 to lineNumber
Set cursor to busy
Put cusp0 + (slotNumber-1) * delta/slotsPerHouse into slotLong
Put slotLong into line lineNumber of cuspSlotTable
end repeat -- slotNumber
end repeat -- cuspNumber
return cuspSlotTable
end cuspSlotTableMaker
--=================================================================
Function initialSlotNumber cuspSlotTable, planetLong -- 0..360
-- Returns the slot number for a given planet longitude
-- *******************
-- ** First guess **
-- *******************
Put (the number of lines in cuspSlotTable) into totalSlots
Put totalSlots div 12 into slotsPerHouse
If abs(planetLong-360) < 0.002 then put 0 into planetLong
Put trunc(planetLong*totalSlots/360) + 1 into slotNumber0
-- ****************************************
-- ** Get slot and following slot long **
-- ****************************************
Put line slotNumber0 of cuspSlotTable into slotLong0
Put slotNumber0 + 1 into slotNumber1
If slotNumber1 <= totalslots then
Put line slotNumber1 of cuspSlotTable into slotLong1
else
Put 360 into slotLong1
end if
-- ***************************
-- ** Slot number correct **
-- ***************************
If (planetLong >= slotLong0) and (planetLong < slotLong1) then
Return slotNumber0
Exit initialSlotNumber
end if
-- **********************************************
-- ** Slot number too high, move planet back **
-- **********************************************
If planetLong < slotLong0 then
Repeat until planetLong >= slotLong0
Subtract 1 from slotNumber0
Put line slotNumber0 of cuspSlotTable into slotLong0
end repeat
Return slotNumber0
Exit initialSlotNumber
end if
-- ************************************************
-- ** Slot number too low, move planet forward **
-- ************************************************
If planetLong > slotLong1 then
Repeat until (planetLong < slotLong1) or (slotNumber0 = totalSlots)
Add 1 to slotNumber0
Put line slotNumber0 + 1 of cuspSlotTable into slotLong1
end repeat
Return slotNumber0
Exit initialSlotNumber
end if
end initialSlotNumber
--==================================================================
Function insertNewLessThanOld newPlanetData,¬ -- planet_symbol,long,dd,sign_symbol,mm
initialSlotNumber, lowestSlot,¬ -- within house 1..60
highestSlot,¬ -- within house 1..60
planetsBySlot -- variable with 60 lines
-- Returns planetsBySlot with new planet inserted and
-- other planets rearranged if necessary
-- *****************************************************************
-- ** Is previous slot empty, then put newPlanetData there ********
-- *****************************************************************
If (initialSlotNumber > lowestSlot) then
if line initialSlotNumber - 1 of planetsbySlot is empty then
Put newPlanetData into line initialSlotNumber - 1 of planetsBySlot
--+Put "_< previous slot empty, InitialSlotNumber - 1 =[" & --+initialSlotNumber - 1 & "], newPlanetData=[" & --+newPlanetData & "]" after card field "test 0" -- test *****
return planetsBySlot
exit insertNewLessThanOld
end if
end if
-- **********************************************************
-- ** Previous slot full; is there an empty slot behind? **
-- **********************************************************
Put 0 into emptySlotNumber
If (initialSlotNumber > lowestSlot + 1) and line initialSlotNumber - 1 of planetsbySlot is not empty then
Repeat with s = initialSlotNumber - 2 down to lowestSlot
If line s of planetsBySlot is empty then
Put s into emptySlotNumber
exit repeat
end if
end repeat
end if
-- ****************************************************************
-- ** Yes there is an empty slot behind, push planets backward **
-- ** and put newPlanetData into initialSlotNumber - 1 **
-- ****************************************************************
If emptySlotNumber > 0 then
Repeat with s = emptySlotNumber+1 to initialSlotNumber - 1
Put line s of planetsBySlot into line s-1 of planetsBySlot
end repeat
Put newPlanetData into line initialSlotNumber -1 of planetsBySlot
return planetsBySlot
exit insertNewLessThanOld
end if
-- ***************************************************************
-- ** No empty slot behind, look ahead for empty slot **********
-- ***************************************************************
Put 0 into emptySlotNumber
Repeat with s = initialSlotNumber+1 to highestSlot
If line s of planetsBySlot is empty then
Put s into emptySlotNumber
exit repeat
end if
end repeat
-- ***************************************************************
-- ** Yes there is an empty slot ahead, push planets forward ***
-- ** and put newPlanetData into initialSlotNumber **************
-- ***************************************************************
If emptySlotNumber > 0 then
Repeat with s = emptySlotNumber-1 down to initialSlotNumber
Put line s of planetsBySlot into line s + 1 of planetsBySlot
end repeat
Put newPlanetData into line initialslotNumber of planetsBySlot
return planetsBySlot
exit insertNewLessThanOld
end if
-- ****************************************************
-- ** Sixth planet did not fit in house, put in **
-- ** line 61 of planetsBySlot **
-- ****************************************************
Get convertSlotsToHouseAndSlot(initialslotNumber)
Put item 1 of it into houseNumber
Put newPlanetData && houseNumber into line 61 of planetsBySlot
return planetsbySlot
--
end insertNewLessThanOld
--==================================================================
Function insertNewGreaterThanEqualOld newPlanetData,¬ -- planet_symbol,long,dd,sign_symbol,mm
initialSlotNumber, lowestSlot,¬ -- within house 1..60
highestSlot,¬ -- within house 1..60
planetsBySlot -- variable with 60 lines
-- Returns planetsBySlot with new planet inserted and
-- other planets rearranged if necessary
-- ************************************************************
-- ** Is next slot empty, then put newPlanetData there *******
-- ************************************************************
If (initialSlotNumber < highestSlot) then
if line initialSlotNumber + 1 of planetsbySlot is empty then
Put newPlanetData into line initialSlotNumber + 1 of planetsBySlot
return planetsBySlot
exit insertNewGreaterThanEqualOld
end if
end if
-- **********************************************************
-- ** Next slot full; is there an empty slot ahead? *******
-- **********************************************************
Put 0 into emptySlotNumber
If (initialSlotNumber < highestSlot - 1) and line initialSlotNumber + 1 of planetsBySlot is not empty then
Repeat with s = initialSlotNumber + 2 to highestSlot
If line s of planetsBySlot is empty then
Put s into emptySlotNumber
exit repeat
end if
end repeat
end if
-- **************************************************************
-- ** Yes there is an empty slot ahead, push planets forward **
-- ** and put newPlanetData into initialSlotNumber + 1 *********
-- **************************************************************
If emptySlotNumber > 0 then
Repeat with s = emptySlotNumber - 1 down to initialSlotNumber + 1
Put line s of planetsBySlot into line s + 1 of planetsBySlot
end repeat
Put newPlanetData into line initialSlotNumber + 1 of planetsBySlot
return planetsBySlot
exit insertNewGreaterThanEqualOld
end if
-- ***************************************************************
-- ** No empty slot ahead, look behind for empty slot **********
-- ***************************************************************
Put 0 into emptySlotNumber
Repeat with s = initialSlotNumber - 1 down to lowestSlot
If line s of planetsBySlot is empty then
Put s into emptySlotNumber
exit repeat
end if
end repeat
-- ***************************************************************
-- ** Yes there is an empty slot behind, push planets backward **
-- ** and put newPlanetData into initialSlotNumber **************
-- ***************************************************************
If emptySlotNumber > 0 then
Repeat with s = emptySlotNumber + 1 to initialSlotNumber
Put line s of planetsBySlot into line s - 1 of planetsBySlot
end repeat
Put newPlanetData into line initialslotNumber of planetsBySlot
return planetsBySlot
exit insertNewGreaterThanEqualOld
end if
-- ****************************************************
-- ** Sixth planet did not fit in house, put in **
-- ** line 61 of planetsBySlot **
-- ****************************************************
Get convertSlotsToHouseAndSlot(initialslotNumber)
Put item 1 of it into houseNumber
Put newPlanetData && houseNumber into line 61 of planetsBySlot
return planetsbySlot
--
end insertNewGreaterThanEqualOld
--===================================================================
Function Aspects planetStr
Put "¡™£¢∞§¶•ªº–√∫" into planetSymbols
Put "©Ω…¬∆˚æ≈˙" into aspectSymbols
repeat with N = 2 to 13
do "Put empty into card field PlanetAspects" & N & " of card planets"
end repeat
-- ******************************************************************
-- ** enter planet symbols at the (horizontal) top of aspect grid **
-- ******************************************************************
repeat with planetNumber = 2 to 13
do "Put PlanetAspects" & planetNumber & " into theField"
Put character planetNumber of planetSymbols into line 1 of card field theField
end repeat
-- ********************************
-- ** Declare aspects and orbs **
-- ********************************
Put 0 into aspect1 -- conjunction
Put 6 into orb1
--
Put 30 into aspect2 -- semisextile
Put 2 into orb2
--
Put 45 into aspect3 -- semisquare
Put 2 into orb3
--
Put 60 into aspect4 -- sextile
Put 4 into orb4
--
Put 90 into aspect5 -- square
Put 6 into orb5
--
Put 120 into aspect6 -- trine
Put 6 into orb6
--
Put 135 into aspect7 -- sequisquare
Put 2 into orb7
--
Put 150 into aspect8 -- Quincunx
Put 2 into orb8
--
Put 180 into aspect9 -- opposition
Put 6 into orb9
--
-- **************************************************************
-- ** Look at vertical planet "Pv" 1, then compare to EACH
-- ** of the horizontal planets "Ph". Continue with Pv 2..12
-- **************************************************************
--
Repeat with pVnumber = 1 to 13
If pVnumber > 1
then Do "Put PlanetAspects" & pVnumber & " into mirrorField"
Put item 1 of (word pVNumber of planetStr) into Pv
--
Repeat with pHnumber = pVnumber + 1 to 13
do "Put PlanetAspects" & pHnumber & " into theField"
Put item 1 of (word pHNumber of planetStr) into Ph
--
Put abs(Pv-Ph) into delta
If delta > 180 then put 360 - delta into delta
put "≈∏" into line pVnumber + 1 of card field theField
If pVnumber > 1
then put "≈∏" into line pHnumber + 1 of card field mirrorField
--
Repeat with N =1 to 9
--
do "Put aspect" & N & " + orb" & N & " into high"
do "Put aspect" & N & " - orb" & N & " into low"
--
if delta <= low then
put empty into line pVNumber + 1 of card field theField
if pVNumber > 1
then put empty into line pHNumber + 1 of card field mirrorField
exit repeat -- no aspect
end if
--
If (delta <= high) and (delta >= low) then
put character N of aspectSymbols into line pVNumber + 1 of card field theField
If pVnumber > 1
then put character N of aspectSymbols into line pHNumber + 1 of card field mirrorField
exit repeat -- aspect found
end if
--
end repeat
end repeat
end repeat
end Aspects
--===================================================================
Function convertSlotsToHouseAndSlot slotNumber
If (slotNumber > 60) or (slotNumber < 0) then -- Bad data trap
answer "Slot number is [" & slotNumber & "], should be ≥ 1 or ≤ 60"
exit convertSlotsToHouseAndSlot
end if
If (slotNumber mod 5 is 0) then
Put slotNumber div 5 into houseNumber
Put 5 into slot
else
Put (slotNumber div 5) + 1 into houseNumber
Put slotNumber - (houseNumber-1)*5 into slot
end if
Return houseNumber & "," & slot
end convertSlotsToHouseAndSlot
--=============================================================
on alignFields -- call this if you accidentally move the fields
Put 287 into Yl
Put 79 into Yu
set the rectangle of card field "Planet Names" to 0,Yu ,81,Yl
set cursor to busy
set the rectangle of card field "Sign Names" to 81,Yu ,162,Yl
set cursor to busy
set the rectangle of card field "Planet Symbols" to 162,Yu,185,Yl
set cursor to busy
set the rectangle of card field "Planet DDsignMM" to 185,Yu,236,Yl
set the rectangle of card field "House" to 236,Yu,257,Yl
set cursor to busy
--
Put 21 into width
Put Yu - 15 into Yu
Repeat with f = 2 to 13
set cursor to busy
Put 236 + (f - 1) * width into Xu
Put Xu + width into Xl
do "set the rectangle of card field PlanetAspects" & f && "to Xu,Yu,Xl,Yl"
end repeat
--
end alignFields
--==============================================================
-- part 1 (field)
-- low flags: 01
-- high flags: 4002
-- rect: left=0 top=79 right=287 bottom=81
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 65535
-- font id: 2
-- text size: 12
-- style flags: 256
-- line height: 16
-- part name: Planet Names
-- part 3 (field)
-- low flags: 01
-- high flags: 4002
-- rect: left=81 top=79 right=287 bottom=162
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Sign names
-- part 4 (field)
-- low flags: 01
-- high flags: 4002
-- rect: left=185 top=79 right=287 bottom=236
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 250
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Planet DDsignMM
-- part 13 (button)
-- low flags: 00
-- high flags: A001
-- rect: left=346 top=296 right=342 bottom=446
-- title width / last selected line: 0
-- icon id / first selected line: 902 / 902
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Return to Data Entry
----- HyperTalk script -----
on mouseUp
visual effect iris close very slowly
go to card "Data Entry"
end mouseUp
-- part 15 (field)
-- low flags: 01
-- high flags: 4002
-- rect: left=162 top=79 right=287 bottom=185
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 250
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Planet symbols
-- part 17 (field)
-- low flags: 01
-- high flags: 4002
-- rect: left=236 top=79 right=287 bottom=257
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 65535
-- font id: 4
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: House
-- part 18 (field)
-- low flags: 01
-- high flags: 4002
-- rect: left=257 top=64 right=287 bottom=278
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 250
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: PlanetAspects2
-- part 19 (field)
-- low flags: 01
-- high flags: 4002
-- rect: left=278 top=64 right=287 bottom=299
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 250
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: PlanetAspects3
-- part 20 (field)
-- low flags: 01
-- high flags: 4002
-- rect: left=299 top=64 right=287 bottom=320
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 250
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: PlanetAspects4
-- part 21 (field)
-- low flags: 01
-- high flags: 4002
-- rect: left=320 top=64 right=287 bottom=341
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 250
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: PLanetAspects5
-- part 22 (field)
-- low flags: 01
-- high flags: 4002
-- rect: left=341 top=64 right=287 bottom=362
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 250
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: PlanetAspects6
-- part 23 (field)
-- low flags: 01
-- high flags: 4002
-- rect: left=362 top=64 right=287 bottom=383
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 250
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: PlanetAspects7
-- part 24 (field)
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-- part name: PlanetAspects8
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-- part 38 (button)
-- low flags: 00
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-- part name: Horoscope
----- HyperTalk script -----
on mouseUp
visual effect wipe right very slowly
Go to card "Horoscope"
end mouseUp
-- part contents for card part 1
----- text -----
Moon
Sun
Mercury
Venus
Mars
Jupiter
Saturn
Uranus
Neptune
Pluto
True Node
Ascendant
Midheaven
-- part contents for card part 3
----- text -----
Capricorn
Cancer
Cancer
Cancer
Leo
Leo
Cancer
Gemini
Libra
Leo
Cancer
Cancer
Aries
-- part contents for card part 15
----- text -----
¬°
‚Ñ¢
£
¢
‚àû
§
¶
•
ª
º
–
‚àö
‚à´
-- part contents for card part 4
----- text -----
17ß36
14¥13
20¥05
16¥47
26√∏33
26√∏10
02¥06
11†01
01“38
07√∏38
27¥40
26¥17
09‚àë53
-- part contents for card part 17
----- text -----
6
12
12
12
2
2
12
11
3
1
1
-- part contents for card part 18
----- text -----
‚Ñ¢
Àô
©
©
∆
-- part contents for card part 19
----- text -----
£
Àô
©
©
-- part contents for card part 20
----- text -----
¢
Àô
©
©
-- part contents for card part 21
----- text -----
‚àû
©
Ω
Ω
æ
-- part contents for card part 22
----- text -----
§
©
Ω
Ω
æ
-- part contents for card part 23
----- text -----
¶
∆
-- part contents for card part 24
----- text -----
•
¬
…
…
¬
-- part contents for card part 25
----- text -----
ª
∆
¬
-- part contents for card part 26
----- text -----
º
¬
Àö
-- part contents for card part 27
----- text -----
–
Ω
Ω
…
¬
©
-- part contents for card part 28
----- text -----
‚àö
Ω
Ω
…
©
-- part contents for card part 29
----- text -----
‚à´
∆
æ
æ
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